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- #DUNGEON CRAWL STONE SOUP AUTO BUTCHER HOW TO#
- #DUNGEON CRAWL STONE SOUP AUTO BUTCHER FULL#
- #DUNGEON CRAWL STONE SOUP AUTO BUTCHER WINDOWS#
This was the fourth tournament held after the major revision of the tournament rules done for 0.25. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.28 release and tournament possible!įor 16 days, players could compete for tournament points and banners by playing 0.28 games on the public servers. (Let us know if someone is missing, this data is tricky to collect in bulk!)ĤHooves2Appendages, Aliscans, Ernest Antanishin, Spencer Baugh, Elliott Bernstein, David Damerell, DreamDust, dilly, Diego Essaya, Perry Fraser, Goratrix, Implojin, Alex Jurkiewicz, Nikolai Lavsky, neo-bop, Oleksiy Pavlikovsky, Rytris Petronis, Brian Power, Reono, riverfiend, robertxgray, Rosstin Murphy, ruxi, sdynet, Jeffery Stager, Cebolla Sunbeam A special thanks to the following community members who contributed to 0.29 and a warm welcome to the first-time contributors, listed in italics. Thanks especially to the DCSS development team, whose contributions made 0.29 possible, and to the admins who run and maintain the official servers. Many thanks to all those who have contributed to DCSS over the years.
#DUNGEON CRAWL STONE SOUP AUTO BUTCHER HOW TO#
See the tournament page for more details, including how to join or setup a clan. Clans membership can be changed until Friday September 2nd 8pm UTC. The tournament starts on Friday August 26th 8pm UTC and runs through Sunday September 11th 8pm UTC, with all online 0.29 games counting towards your score.
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See the full list of changes on the release page here.
#DUNGEON CRAWL STONE SOUP AUTO BUTCHER WINDOWS#
As always, there are many more changes small and large alike!ĭownload DCSS 0.29 here or play it online on one of many servers across the world! Packages for Windows and OS X are available now. Monsters no longer gain and lose ‘random energy’, and can instead launch opportunistic attacks on fleeing players. Launchers, long blades and short blades all now use dexterity instead of strength when calculating damage, allowing new evasive playstyles. We’ve also added many exciting new unique monsters, from Amaemon the Diabolical Poisoner to the alt-timeline troll Parghit the Mighty. Some of these ‘alternate’, with only one type of item from a set being generated in any given game. Many new item types have been added, like scrolls of poison and wands of quicksilver. Speaking of sticky situations, characters cast into the Abyss will find that monsters there once again give experience and piety, and an ultra-dangerous ‘deep abyss’ is now accessible… Many backgrounds now start with extra scrolls, potions, or other consumables, allowing more tactical options when faced with a sticky situation. However, Meteorans have to move fast, with only one-tenth the normal time per floor before they suffer heavy draining.
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Ranged weapons have likewise been streamlined and reworked to be more satisfying to use.įor those seeking a special challenge, we’ve also added a new Meteoran species that heals when seeing new terrain and has great skills and attributes. We are pleased to announce the release of Dungeon Crawl: Stone Soup 0.29 “Shooting Stars”!ĭCSS 0.29 features a sweeping rework of Necromancy, streamlining and upgrading many of its spells, along with similar improvements to the necromantic god Kikubaaqudgha.
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